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Shaders

Developed using HLSL, Unity Shadergraph, and Shadertoy

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I enjoy developing shaders because I get to use my logical and mathematical skills to impact the aesthetics of the game. This has helped me a lot to quickly sell the feel of a game and it makes it easier to effectively communicate with technical artists in the team.

Water Distortion

Force Field

Hologram

Fire

Dissolve

Glowing Starfield With Parallax

Glowing Starfield With Parallax

Customizable Fog

Customizable Fog

Directional Snow

Directional Snow

Do I Wanna Know (Sound On)

Waves

Superimposed Sin Waves

Voronoi

Water Waves

Terrain With Layered Perlin Noise

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